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Advanced [show]


Henry Kitchur, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a green and black handkerchief worn on his right side. His auburn hair is slicked back into a classic pompadour. His hazel eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Military, Adventurer. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Henry Kitchur, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 42000 sp. Obsidian (5 gp). Red garnet (130 gp). Amber (130 gp). Obsidian (5 gp). 1 Minor magic item.


Social Check DCs


Bernard Compton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his spear. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He would rather hide behind his crafts than deal with other people.

History: Bernard was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Bernard Compton, Male Human Sorcerer 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Deception +1, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


Geoffrey Fulton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears rags and sports a simple walking cane. His right hand appears badly burned and disfigured. He wears his golden hair up. His skin is flawless and his amber eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Joker. Flaws: Mundane. Bonds: Poor, Attractive, Family. Occupation: Courier

Voice: pre-pubescent

Attributes [hide]

Geoffrey Fulton, Male Human Warlock 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)16 (+3) 13 (+1)17 (+3)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp.


Social Check DCs


Randal Rutland, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.

History: Randal was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has worked as a Priest like his father before him.

Motivation: Further expansion of business; and expand his business

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Job, Nature. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Randal Rutland, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ralf Blackwood, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a perfectly clean shirt and pair of pants. His red hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Shy, Disease. Bonds: Attractive, Family, Rich. Occupation: Tailor

Voice: Italian accent

Attributes [hide]

Ralf Blackwood, Male Human Warrior 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Sardonyx (20 gp). Iolite (20 gp). Moss agate (15 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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