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Thomas Wade, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of luck on his torso. He has moderate length golden hair. He wears a mask on his face.

Personality: Eccentric and domineering, Thomas will drive conversation. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Racist. Bonds: Nature, Rich. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Wade, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp. Lapis lazuli (9 gp). Red-brown spinel (90 gp). Black pearl (600 gp). 1 Minor magic item.


Social Check DCs


Wymar Shelby, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. He carries with him a set of flails on his belt, each one with a emerald on the hilt. His silver hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Sellsword business at a young age. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Shelby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan costume with the symbols of the four houses of cards on his torso. He keeps his long black hair kept up in a rat tail. He has hazel eyes and a tan hat with a yellow feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the north, but his parents moved at a very young age to the west. A gifted student he started as a Laborer, but he got bored and became a Roofer. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Anselm Barney, Male Human Warrior 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)14 (+2) 9 (-1)13 (+1)
Skills Insight +2, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. 3 Holy water. 2 Smokesticks.


Social Check DCs


Tim Anderton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Anderton, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp. Black pearl (800 gp).


Social Check DCs


Richard Garfield, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Marshal uniform. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair and beard is wavy and long. His amber eyes dart from person to person.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Bricklayer, who enjoyed hunting, Richard was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Fighting, Joker. Flaws: Racist. Bonds: Job, Nature. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Richard Garfield, Male Human Monk 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 8 (-1)6 (-2)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Spyglass. 1 Masterwork manacles. 1 Masterwork Musical instrument.


Social Check DCs

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