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Advanced [show]


Gerard Wade, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. His chestnut hair is thinning but still full. His eyes are gray and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and he uses money and sex appeal to get what he needs

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Gerard Wade, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Gerald Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His eyes are likewise amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.

History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Selfish. Bonds: Rich, Family, Adventurer. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Gerald Cumberbatch, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 7 (-2)15 (+2)
Skills Animal Handling +0, Stealth +5
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Reynard Dudley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. His black hair is slicked back into a classic pompadour. His green eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted martial powers by his dying sister.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Reynard Dudley, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Hematite (6 gp).


Social Check DCs


Lance Deighton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear black pants and tee shirts. His blonde hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Performer for hire.

Motivation: To protect his home; and further expansion of business

Ideals: Entrepeneur. Bonds: Job, Poor, Nature, Guardian. Occupation: Performer

Voice: High pitched, excited

Attributes [hide]

Lance Deighton, Male Human Monk 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 18 (+4)14 (+2)
Skills Deception +5
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. White opal (500 gp). Black star sapphire (500 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish chestnut hair is in a traditional bowl cut. This hazel eyed easterner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Athletic. Flaws: Disease, Ugly. Bonds: Adventurer. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Gresham, Male Human Warrior 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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