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Advanced [show]


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Nicholas hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.

Motivation: He wants revenge against dire rats; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Immigrant, Enemies. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Nicholas Dalton, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)7 (-2) 18 (+4)11 (+0)
Skills History +0, Intimidation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Frederick Clinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. His black hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He has worked as a Soapmaker like his mother before him.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and expand his business

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Job. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Frederick Clinton, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)7 (-2) 7 (-2)15 (+2)
Skills Acrobatics +2, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Smoky quartz (80 gp).


Social Check DCs


Norman Cooper, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a colorful flower in his red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Slave Trader, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Glassblower soon after.

Motivation: To be a Slave Trader again.

Ideals: Philantrophist. Bonds: Attractive, Job, Family, Immigrant. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Cooper, Male Human Paladin 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 66 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 6 (-2)15 (+2)
Skills History +6, Stealth +5
Senses Passive Perception 8
Languages Common, Sylvan, Undercommon, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a greataxe. He has done his best to style his chestnut hair to look like a famous performer. He has gleaming, smiling blue eyes.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist. Bonds: Rich, Job, Mentor, Attractive. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Tim Southey, Male Human Warrior 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 80 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1500 gp. Brown-green garnet (160 gp). Alexandrite (1300 gp).


Social Check DCs


Ernest Kitchur, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His black hair and beard is wavy and long. His eyes are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Ernest Kitchur, Male Human Wizard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp. Jasper (60 gp).


Social Check DCs

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