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Advanced [show]


Hubert Clare, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Sellsword, Hubert learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his dancing dream.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Insane, Fearful. Bonds: Job. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Hubert Clare, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)11 (+0) 18 (+4)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Climber’s kit.


Social Check DCs


William Deighton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky tan painted plate armor. His silver hair is smooth and relatively long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west to a Detective, William learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Detective for hire.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and further expansion of business

Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Military, Job. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

William Deighton, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Large well-done wool tapestry (600 gp).


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in a clean black cloak covering his clean studded leather. His hair is black, silky, and of moderate length. His brown eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gerard was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Gerard Skelton, Male Human Bard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Azurite (4 gp). Freshwater pearl (4 gp). Alexandrite (700 gp).


Social Check DCs


Bertram Quinton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. His chestnut hair is knotted and matted. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Herbalist, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Quinton, Male Human Adept 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)15 (+2) 15 (+2)8 (-1)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp. Red-brown spinel (60 gp). Jade (60 gp). 1 Minor magic item.


Social Check DCs


Thomas Reid, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears black leather gloves, a black jacket, and tight pants. He has a hunchback. His blonde hair is singed and shortened. His gray eyes are slightly larger than normal.

Personality: This man loves music and to teach people music more than just about anything. He plays an instrument quite well.

History: His father raised him in a mountain cabin. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Has a crush, Family. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Reid, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)9 (-1) 9 (-1)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs

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