Gerard Beitz, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, black, dusty cloak. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He's since become an addict/alcoholic.
Motivation: He's looking for his big break; and sabotage a competitor
Flaws: Secretive, Addict. Bonds: Job, Poor, Adventurer. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Embroidered and bejeweled glove (1000 gp). 1 Masterwork Artisan’s tools. 1 Spyglass. 1 Healer’s kit. 1 Masterwork Musical instrument.
Dustin Tinley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.
History: He comes from a rich northern family. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 4 (-3) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +0 / 2d6-3, Grapple +4
Possessions: 500 gp. Tiger eye turquoise (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gilbert Badger, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears skinny pants and wears a grey and brown robe with the hood down. His moppish black hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east, but his parents moved at a very young age to the south. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Justice. Bonds: Attractive, Immigrant, Military, Has a crush. Occupation: Doctor
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 60 pp. 1 Minor magic item.
Cory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His right hand appears badly burned and disfigured. His broad hat is riddled with cuts and holes. His fierce hazel eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Cory was raised in a hard working conservative environment. A gifted student he started as a Knight, but he got bored and became a Soapmaker. He has drifted from career to career and currently works as a Soapmaker.
Motivation: Expand his business; and he seems to be bored by most things
Flaws: Ugly, Mundane. Bonds: Military, Job. Occupation: Soapmaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Everburning torch.
Nicholas Ansley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel armored body suit, with a simple green line shooting up and back down. With bright white hair and a scraggly beard. He has a tattooed face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and to get a good night's sleep
Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
Possessions: 6000 sp. Star ruby (1600 gp).
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