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NPC Generator

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Advanced [show]


Simon Perry, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his black hair in a flapper bob. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Seamstress. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a desert tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Seamstress for hire.

Motivation: He is content; and to be a sailor again

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive, Job, Nature. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Simon Perry, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)7 (-2) 11 (+0)16 (+3)
Skills Arcana +0, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Theobald Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a long silver beard with little hanging trinkets. His eyes are a pleasant brown.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and wants to raise his children well

Flaws: Antagonistic. Bonds: Has a crush, Mentor, Nature, Family. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Theobald Huckabee, Male Human Bard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Alexandre Harrington, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His long golden hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered

History: Alexandre was born the youngest of three triplets. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Sage, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and he feels kind of lost in life

Ideals: Philantrophist, Logical. Flaws: Depressed. Bonds: Family, Job. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Alexandre Harrington, Male Human Sorcerer 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)12 (+1) 15 (+2)10 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 400 gp. Deep blue spinel (1500 gp).


Social Check DCs


Randal Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He likes to wear grey tank tops with blue pants. His red hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Flaws: Disease, Addict. Bonds: Attractive, Military, Rich. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Pickering, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)6 (-2) 17 (+3)12 (+1)
Skills Acrobatics +3, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0

Possessions: 1200 sp.


Social Check DCs


Lance Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a tan broad hat and tan clothes. His brown hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Shy. Bonds: Rich, Family, Adventurer, Enemies. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Lance Gracey, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Jasper (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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