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NPC Generator

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Advanced [show]


Gerard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is heavily combed to the right. He has hazel eyes and a blue hat with a violet feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable, Logical. Bonds: Rich, Religious, Family. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Tattersall, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)7 (-2) 15 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Miles Wordsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black cloak and cross-gartered tan stockings, he is not a threatening figure. His moppish black hair is in a traditional bowl cut. This amber eyed northerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Miles lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he wants revenge against dire rats

Ideals: Fighting, Justice. Bonds: Family, Enemies, Job. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Miles Wordsworth, Male Human Druid 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 9000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Norton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries bows. He has a very tight haircut. He has hazel eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Sellsword, who enjoyed hunting, Gerard was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Disciplined. Bonds: Religious, Nature, Immigrant. Occupation: Barrister

Voice: French accent

Attributes [hide]

Gerard Norton, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Pink pearl (60 gp). Sardonyx (70 gp). Onyx (70 gp). Sard (70 gp). 1 Minor magic item.


Social Check DCs


Gomory Dalton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing colorful clothing, dressed as a Blacksmith. He wears a feathered hat to hide his balding. His thin eyebrows rest above his beady blue eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero.

Ideals: Extrovert. Flaws: Ugly, Racist, Disease. Bonds: Adventurer. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Gomory Dalton, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


William Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barber uniform. His skin is fair and his fingers are delicate and long. His hair, while still mostly chestnut, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Job, Attractive, Family, Mentor. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

William Sherwood, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Average lock. 1 Simple lock.


Social Check DCs

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