Manfred Gyula, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His white hair is lengthy. He has blue eyes and a yellow hat with a white feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast plains. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and to share knowledge with the world
Ideals: Passionate, Logical. Bonds: Nature, Adventurer. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Lance Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a violet suit, pastel shirt, and brown tie. He is muscular with a powerful set of arms. He has shaved his head bald. His brown eyes peer out from beneath his wide-brimmed violet hat.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Painter job and began his own company from there.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Ignan, Giant
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 40 pp.
Bernard Rutland, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and yellow handkerchief worn on his right side. He is physically well-built. He has styled his brown hair well, parting it to the right. His thin eyebrows rest above his beady amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Bernard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the west to a Actor, Bernard learned a great deal about his mother's area of expertise. A freak accident while working with his Cook mother left him crippled. He has since lost track of the people in his past.
Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Antagonistic, Disease, Mundane. Bonds: Family, Job. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp. Deep blue spinel (1300 gp).
William Kendal, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his scimitar. With bright golden hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.
History: William was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Lazy. Bonds: Adventurer, Poor. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Red-brown spinel (90 gp). Freshwater pearl (16 gp). Chrysoprase (30 gp). 1 Minor magic item.
Don Soames, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His golden hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the west to a Blacksmith, Don learned a great deal about his father's area of expertise. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Don's father didn't care for him much, and the feeling was mutual. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Flaws: Ugly, Racist, Antagonistic. Bonds: Enemies, Job. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
