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NPC Generator

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Advanced [show]


Tim Wentworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He carries a battered warhammer and tarnished flail as well. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Tim will drive conversation. He has all his life been fascinated with writing.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Detective, but he got bored and became a Navigator. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert, Artistic, Entrepeneur. Bonds: Job. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Tim Wentworth, Male Human Barbarian 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Patrick Dudley, Male Human [Permalink]

Personal [hide]

Description: This man wears a red vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His golden hair is greasy and uncared for. His eyes are a pleasant gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Sensitive, Impulsive. Bonds: Rich, Religious. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Patrick Dudley, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 12 (+1)10 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Heward Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is long and black with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Artistic. Flaws: Addict, Hedonist, Mundane. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Heward Tattersall, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)10 (+0) 11 (+0)15 (+2)
Skills Athletics +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kody Marley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports grey clothing, slightly heavier than average wear. He wears a top hat to hide his balding. He has gleaming, smiling blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a great chef.

History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying brother.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Kody Marley, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)10 (+0) 15 (+2)18 (+4)
Skills Intimidation +7, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gerald Marlowe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His black hair, when down, is lengthy. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Marshal.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic. Bonds: Attractive, Job, Religious, Mentor. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Marlowe, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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