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Advanced [show]


Miles Harrington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears dark leathers with embroidery, and his gloved hand is found clutching a quarterstaff. His long red hair reaches down to his waist. His eyes are likewise green. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Mercenary business at a young age. Cursed with unlife at a very young age, Miles has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Miles Harrington, Male Human Aristocrat 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Disciplined, Entrepeneur, Fighting. Bonds: Enemies. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Drogo Cotton, Male Human Bard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


Hugh Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His blonde hair is braided into rings. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the west to a Bookbinder, Hugh learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Hugh Gentry, Male Human Bard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 5000 cp. Chalcedony (60 gp). Fire opal (1100 gp). 1 Minor magic item.


Social Check DCs


Godfrey Harper, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting black shirt and pants. He has a very tight haircut. His violet eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: Godfrey was raised in a hard working conservative environment. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Shepherd.

Motivation: To be a Fletcher again; and he is unsatisfied with his job

Ideals: Athletic, Joker, Gifted. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Harper, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)18 (+4) 9 (-1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp.


Social Check DCs


Charles Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears his blonde hair up. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant, Mentor. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Middleton, Male Human Aristocrat 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 16 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)18 (+4) 12 (+1)17 (+3)
Skills Athletics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Aquan, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +2

Possessions: 2000 sp. Zircon (60 gp). Sard (60 gp). Aquamarine (400 gp).


Social Check DCs

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