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Advanced [show]


William Prescott, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has chestnut hair. His thin eyebrows rest above his beady violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's looking for his big break

Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Adventurer, Debt. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

William Prescott, Male Human Barbarian 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 51 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 16 (+3)9 (-1)
Skills Persuasion +2, Survival +6
Senses Passive Perception 13
Languages Common, Infernal, Ignan, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 600 gp. Chrysoprase (70 gp). Malachite (15 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a green poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Nature, Debt. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Gracey, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10000 cp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Wymar Brent, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. His hair is short and auburn. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the south. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and he wants to meet his childhood hero

Ideals: Justice, Joker. Flaws: Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Wymar Brent, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Good lock. 1 Spyglass. 1 Hourglass.


Social Check DCs


Chad Lindsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears brown leather gloves, a brown jacket, and tight pants. His tied-back hair is auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Chad Lindsey, Male Human Warlock 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 7 (-2)14 (+2)
Skills Animal Handling +0, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Tourmaline (70 gp). Deep green spinel (70 gp). Azurite (15 gp). Amethyst (70 gp). 8 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Hubert Denholm, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears bulky tan painted plate armor. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Hubert lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Hubert Denholm, Male Human Commoner 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4

Possessions: 400 gp. Lapis lazuli (5 gp). Smoky quartz (60 gp). Eye agate (5 gp). Moonstone (60 gp).


Social Check DCs

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