Gilbert Perry, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. He has a dull look in his hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Barkeep like his father before him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Peter Charlton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his shortspear. His brown hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and to settle down with his crush
Flaws: Ugly, Insane, Impulsive. Bonds: Has a crush. Occupation: Mortician
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
Hugh Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His long black hair is drawn into a two foot long braid. His green eyes peer out from beneath his small black hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Weaver, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He wants to get laid; and he has money and likes to spend it
Ideals: Justice. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Rose (40 gp). Moss agate (8 gp). Malachite (8 gp). Lapis lazuli (8 gp).
Charles Beverly, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His blonde hair is braided into rings. His gray eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern.
Ideals: Logical. Bonds: Job, Religious, Immigrant. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Kody Acton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered monstrous two handed axe and tarnished morningstar as well. His black hair is lengthy. This green eyed northerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and to clean up the streets
Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Guardian, Job. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
