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NPC Generator

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Advanced [show]


Hunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft pastel waves gently in the breeze. He has a long silver beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west to a Interpreter, Hunter learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Interpreter.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Selfish, Shy. Bonds: Rich, Job. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Hunter Winterbourne, Male Human Bard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)15 (+2) 16 (+3)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp. Red spinel (130 gp). Blue quartz (6 gp).


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of morningstars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Logical. Bonds: Job, Enemies, Nature. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Clare, Male Human Fighter 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 22 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)9 (-1) 10 (+0)13 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Shipley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has styled his blonde hair well, parting it to the right. His brown eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted psionic powers by his dying brother.

Motivation: Further expansion of business; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Job, Religious. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Shipley, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His hair, while still mostly black, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Locksmith, his mother struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and revenge

Ideals: Logical. Bonds: Attractive, Enemies, Poor. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Gerald Everly, Male Human Warlock 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 18 (+4)10 (+0)
Skills Perception +7, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Guy Yeardley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Healer. His skin is fair and his fingers are delicate and long. His brown hair is cut short. His eyes are hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses divination through singing.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business; and he is content

Ideals: Gifted. Flaws: Racist, Mundane, Addict. Bonds: Job. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Guy Yeardley, Male Human Wizard 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 11 (+0)7 (-2)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 600 gp.


Social Check DCs

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