Robert Stansfield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his father was called into army service. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the east, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Flaws: Ugly, Shy. Bonds: Immigrant, Military, Debt. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 20000 cp. Alexandrite (600 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp).
Richard Alston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black shirt with thin violet vertical stripes and brown pants. With a patchy brown beard and wild brown hair. He has blue eyes and a black hat with a violet feather.
Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Adventurer, Has a crush. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 700 gp.
Adelard Norton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a pastel vest and prefers white and red shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His blonde hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Antagonistic, Selfish. Bonds: Military, Adventurer. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 16 (+3) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Silver pearl (60 gp).
Balimaar Paxton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is thinning but still full. He has gray eyes and a tan hat with a yellow feather.
Personality: He dislikes all the random violence that takes place in the south. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Barkeep business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Pacifist. Flaws: Shy, Antagonistic. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Aquan, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Gilbert Walcott, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing the road beaten gear of a warrior. He has black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: Gifted from a young age, Gilbert studied abroad. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Immigrant. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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