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Advanced [show]


Robert Marlowe, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Layabout profession.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Robert Marlowe, Male Human Sorcerer 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 18 (+4)10 (+0)
Skills Animal Handling +6, Arcana +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Ernest Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is matted, messy, and big. His eyes are amber and catlike.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Ernest Wheatley, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)8 (-1) 10 (+0)14 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Jade (80 gp). Aquamarine (200 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Charles Atterton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His black hair is cut short. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. After coming to the age of reason, Charles took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Enemies, Nature. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Charles Atterton, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Frederick Nash, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Frederick was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Sage.

Motivation: To be a Server again; and he'd like to take his coworkers down a peg

Ideals: Passionate, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Frederick Nash, Male Human Adept 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 500 gp.


Social Check DCs


Nicholas Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and black robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and doesn't want to be a carter and was forced into it by his family

Flaws: Shy. Bonds: Attractive, Military, Family. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Nicholas Stanley, Male Human Sorcerer 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. Freshwater pearl (5 gp). Obsidian (5 gp). Deep green spinel (60 gp). 1 Minor magic item.


Social Check DCs

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