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NPC Generator

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Advanced [show]


Everard Badger, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a robe, a symbol of luck around his neck, and a whip on his belt. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a desert tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.

Motivation: He wants revenge against illithids.

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Enemies, Nature. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Everard Badger, Male Human Adept 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 8 (-1)6 (-2)
Skills Insight +1, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 42000 sp.


Social Check DCs


Lance Chatham, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is unkempt and raggedy. His eyes are amber.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Jeweler, Lance learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Chatham, Male Human Barbarian 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp. Chalcedony (50 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Raymond Barclay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and very much looks the part of a Tanner. His brown hair is heavily combed to the left. His amber unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Adventurer, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and further expansion of business

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Job, Religious. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Raymond Barclay, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 45 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 18 (+4)9 (-1) 14 (+2)7 (-2)
Skills Animal Handling +4, Intimidation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Simon Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His feathered hat is riddled with cuts and holes. This violet eyed southerner is not easily forgotten.

Personality: Simon is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. His psionic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and human compassion

Ideals: Gifted. Flaws: Ugly, Depressed, Racist. Bonds: Rich, Job. Occupation: Mercenary

Voice: Scottish accent

Attributes [hide]

Simon Merton, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 16 (+3)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His brown hair is heavily combed to the right. His eyes, though not visible through his cowl, are blue.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: Odo was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Odo Barclay, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 15 (+2)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 24000 cp. Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs

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