Manfred Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Athletic. Flaws: Sensitive, Secretive. Bonds: Attractive, Mentor, Immigrant. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. Hematite (6 gp). Fiery yellow corundum (1600 gp). White pearl (40 gp). 1 Masterwork Common Melee.
Anthony Blakely, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and blue handkerchief worn on his left side. He carries a battered bastard sword and tarnished warhammer as well. His black hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. Energy wise he seems alert and responsive.
History: Born in the north his family was never financially stable. A gifted student he started as a Interpreter, but he got bored and became a Fletcher. He became a Fletcher soon after.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Fighting, Professionalism. Bonds: Attractive, Poor, Job, Family. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 50 pp. 1 Breastplate.
Patrick Berkeley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long black hair is drawn into a two foot long braid. His eyes are amber and catlike.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He has worked as a Navigator like his mother before him.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Disease. Bonds: Job, Enemies. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 9000 cp.
Don Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: Money/treasure; and he is content
Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Job, Rich. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +2
Possessions: 100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Solid gold idol (1100 gp). A delicate brass dragon egg (60 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Asheton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a black costume with the symbols of strength on his torso. He is bald on top and has large black tufts of hair around his ears. He has brown eyes and a black hat with a tan feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy
Ideals: Artistic. Flaws: Ugly, Emotional, Shy. Bonds: Poor. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
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