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NPC Generator

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William Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a tan and white robe with the hood down. His blonde hair is braided into rings. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a plains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

William Harrington, Male Human Aristocrat 9
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 29 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)8 (-1) 14 (+2)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Darby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a very tight haircut. He has brown eyes and a black hat with a pastel feather.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Stableman

Voice: Deep voice with rolling R's

Attributes [hide]

Percival Darby, Male Human Warlock 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 13 (+1)7 (-2)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 200 gp. Star rose quartz (80 gp). Smoky quartz (80 gp). Moonstone (80 gp). White opal (1200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his chestnut hair in a flapper bob. His eyes are green and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Ugly, Secretive, Insane. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Theobald Marlee, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)18 (+4) 16 (+3)12 (+1)
Skills Investigation +6, Stealth +3
Senses Passive Perception 13
Languages Common, Giant, Halfling, Celestial, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 20 pp.


Social Check DCs


Roger Bradly, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Adventurer, Rich. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Roger Bradly, Male Human Monk 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 60 pp. Gold dragon comb with red garnet eye (300 gp). A roughly beaten golden orb (110 gp). 6 Acid flasks.


Social Check DCs


Theodoric Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy blue pantaloons and a tan scarf. He has done his best to style his golden hair to look like a famous performer. His amber eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of western immigrants he idolized his father. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Adventurer, Job. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Theodoric Atterton, Male Human Aristocrat 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)11 (+0) 8 (-1)8 (-1)
Skills Performance +2, Stealth +7
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp. Banded agate (16 gp). Jet (120 gp).


Social Check DCs

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