Gerald Camden, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He keeps his long auburn hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gerald was raised in a hard working conservative environment. His martial abilities were realized during a raid on his village. He became a Sculptor soon after.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 3 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 10000 cp. Bloodstone (40 gp).
Ralf Quinton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His white hair is braided into rings. He wears large thick round spectacles.
Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Auran, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Henry Badger, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of swords on his belt, each one with a opal on the hilt. His hair is auburn, silky, and of moderate length. This blue eyed northerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born at the edge of vast island. He worked as a nervous Mercenary and found it very stressful. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and further expansion of business
Ideals: Fighting, Athletic. Bonds: Attractive, Rich, Nature, Job. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 cp. 1 Masterwork Common Ranged Weapon.
Percival Norton, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. He carries a battered sickle and tarnished morningstar as well. His black hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Slave Trader, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: Many brigands want him driven away; and an old rival family wants him found
Ideals: Fighting. Bonds: Rich, Attractive, Family, Enemies. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 5 (-3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1200 sp.
Gunter Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To get a good night's sleep; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Antagonistic, Insomniac. Bonds: Immigrant, Nature, Family. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp.
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