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NPC Generator

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Advanced [show]


Geoffrey Lester, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has always had a great fascination with Human culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Racist, Depressed. Bonds: Attractive, Family. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Geoffrey Lester, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Lewis Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear tan pants and tee shirts. He has moderate length blonde hair. He wears an eyepatch.

Personality: This man loves music and to teach people music more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Artistic, Logical. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Lewis Whitby, Male Human Paladin 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp.


Social Check DCs


Anthony Spalding, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a whip. He is bald on top and has large golden tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful slaver made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Rich, Mentor. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Anthony Spalding, Male Human Warlock 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 8 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp.


Social Check DCs


Drogo Brady, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a blue costume with the symbols of luck on his torso, and a wedding ring on his left hand. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: Born in the east to a Map Maker, Drogo learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He became a Map Maker soon after.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Justice, Logical. Bonds: In love, Attractive, Job. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Drogo Brady, Male Human Wizard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his club ready. His brown hair is lengthy. His green eyes are slightly larger than normal.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Attractive, Nature. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Gerald Gentry, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 5 (-3)16 (+3) 12 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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