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NPC Generator

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Advanced [show]


Gerald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin black vertical stripes and brown pants. His brown hair is knotted and matted. His thin eyebrows rest above his beady hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is skeptical of what others tell him and is slow to trust.

History: Born to a Dilettante, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Ainsworth, Male Human Druid 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp.


Social Check DCs


Aldous Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear violet clothing when he does not wear armor. His hair is black and curly. He has amber eyes and a violet hat with a black feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.

History: He was raised in a mountains tribe. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Bather

Voice: Raspy

Attributes [hide]

Aldous Stansfield, Male Human Cleric 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his whip. He is physically well-built. His brown hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of eastern immigrants he idolized his father. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Ideals: Joker. Bonds: Job, Immigrant, Enemies. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

John Kimberley, Male Human Monk 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with deerstalker hat. His black hair is slicked back into a classic pompadour. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Ideals: Impeccable, Fighting. Flaws: Insane, Ugly. Bonds: Enemies. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Trym Hale, Male Human Barbarian 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 83 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Performance +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 300 gp. Rock crystal (50 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple blue line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. With bright silver hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: A powerful necromancer made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and retire the richest man in the north

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Nicholas Halsey, Male Human Commoner 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 9 (-1)16 (+3) 14 (+2)15 (+2)
Skills Performance +5, Stealth +0
Senses Passive Perception 12
Languages Common, Elven, Celestial, Aquan
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 40000 cp. Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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