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Advanced [show]


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky blue painted plate armor. He keeps his long brown hair kept up in a rat tail. He has gleaming, smiling hazel eyes.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Doctor and found it very stressful. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Job, In love, Family. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Reynard Abram, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Dustin Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black broad hat and black clothes. His moppish blonde hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the north. He was taken from his home at a very young age. He then took over the family business and is one of the better Barrister for hire.

Motivation: To clean up the streets; and expand his business

Ideals: Extrovert. Bonds: Poor, Adventurer, Slave, Job, Guardian. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Dustin Coombs, Male Human Ranger 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 9 (-1)17 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Hugh Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Terse, Antagonistic. Bonds: Adventurer. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Hugh Gladstone, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: Just what you see.


Social Check DCs


Norman Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His black hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: The child of a Sellsword, who enjoyed hunting, Norman was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the large cave and found the beat up morningstar and armor he uses now. He was granted martial powers by his dying sister.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted, Pacifist. Flaws: Fearful. Bonds: Nature. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Norman Sharps, Male Human Sorcerer 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Godfrey Anderton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. He has a small bristly mustache and wavy auburn hair. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Godfrey was born in the north. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Persistence. Flaws: Addict, Hedonist. Bonds: Attractive, In love, Religious. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Godfrey Anderton, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Gnoll, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Iolite (80 gp). Jade (50 gp). Malachite (16 gp). 1 Holy water. 3 Acid flasks.


Social Check DCs

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