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NPC Generator

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Advanced [show]


Clerebold Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean black cloak covering his clean studded leather. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He never wears the same outfit twice, unless he absolutely has to.

History: Gifted from a young age, Clerebold studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Persistence, Artistic, Gifted. Flaws: Ugly. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Clerebold Westcott, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)17 (+3) 12 (+1)17 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He is physically well-built. His blonde hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. When Anselm reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends.

Flaws: Antagonistic, Addict. Bonds: Adventurer, Military. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Windsor, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)5 (-3) 11 (+0)13 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 gp. 1 Healer’s kit. 1 Silver holy symbol. 1 Masterwork manacles. 1 Crowbar.


Social Check DCs


Theobald Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear tan tank tops with black pants. He has shaved his head bald. His blue eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. Theobald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Family, Nature. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Theobald Bentley, Male Human Aristocrat 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 6 (-2)10 (+0)
Skills Medicine +1, Religion +5
Senses Passive Perception 8
Languages Common, Auran, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Chrysoberyl (110 gp). Red-brown spinel (110 gp). Blue quartz (5 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Halsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a white suit. He wears his brown hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Frederick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He's attracted to the PC; and he has money and likes to spend it

Ideals: Disciplined, Optimist. Bonds: Rich, Enemies, Has a crush. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Frederick Halsey, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 6000 cp. Large well-done wool tapestry (300 gp). A delicate brass dragon egg (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Shane Skelton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man prefers to wear blue clothing when he does not wear armor. His chestnut hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To clean up the streets; and he feels threatened by others

Ideals: Athletic. Flaws: Antagonistic, Fearful, Secretive. Bonds: Poor, Guardian. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Shane Skelton, Male Human Rogue 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)8 (-1) 11 (+0)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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