Drogo Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with feathered hat. His black hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady amber eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Poor, Adventurer. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 pp. Malachite (13 gp). White pearl (50 gp). Lapis lazuli (13 gp).
Theobald Digby, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Animal Trainer. He keeps his long brown hair kept up in a rat tail. His eyes are hazel and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Flaws: Ugly, Sensitive, Disease. Bonds: Job, Adventurer. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Heward Reed, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat, and he perpetually has his mace ready. His hair is short and auburn. He has violet eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north his family was never financially stable. In his 14th year, his parents were killed by a giants raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting, Philantrophist. Bonds: Enemies, Poor. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
Possessions: 300 gp.
Randal Bentley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Insomniac, Shy. Bonds: Adventurer, Nature, Job. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal, Gnome
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Badger, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is cut short with large spiked bangs in the front. His eyes are a pleasant brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Mentor, Rich. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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