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NPC Generator

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Advanced [show]


Norman Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with black stripes complete with hood. His white hair is slicked back into a classic pompadour. His eyes are blue.

Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Knight business at a young age. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Knight like his father before him.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Religious, Job. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Norman Brixton, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 5 (-3)4 (-3)
Skills Investigation +1, Stealth +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 900 sp. Violet garnet (600 gp). Golden pearl (100 gp). Emerald (800 gp).


Social Check DCs


Dean Marlee, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. His eyes are gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Dean was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Military. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Dean Marlee, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Carnelian (70 gp). 1 Minor magic item.


Social Check DCs


Godfrey Harley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with broad hat. His white hair is unkempt and raggedy. His amber eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Godfrey was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Godfrey Harley, Male Human Sorcerer 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1000 sp.


Social Check DCs


Kody Tenley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy black suit. He is an epitome of beauty. His white hair is lengthy. He has brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Kody was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: To be a Mortician again; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, PTSD. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Kody Tenley, Male Human Warrior 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Gentry, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. He wears his white hair up. He has several tiny emerald earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Ralf studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Rich, In love. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Ralf Gentry, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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