Wymar Upton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. He carries a battered nunchaku and tarnished pickaxe as well. His blonde hair and beard is wavy and long. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Seamstress like his father before him.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and doesn't want to be a seamstress and was forced into it by his family
Ideals: Fighting, Optimist. Bonds: Attractive, Military, Family, Job. Occupation: Seamstress
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp. Blue star sapphire (1200 gp). Blue quartz (9 gp). Iolite (40 gp). White pearl (150 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Ridley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. He has moderate length silver hair. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in a small mountains village. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Religious. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 3100 sp.
Charles Redfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a blue and black handkerchief worn on his left side. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. His first spouse was a Miner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and to unite with his sister
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Depressed. Bonds: Nature, Family. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 30000 cp.
Richard Dalton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars. He sports a long brown beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. Richard was born on a far eastern forest where he grew up under the tutelage of his father, an expert Bowyer. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy.
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp.
Bertram Trollope, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a simple tan robe with green stripes complete with hood. His skin is also unnaturally pale. He has moderate length white hair. His fierce violet eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. In his 17th year, his parents were killed by a dire rats raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.
Motivation: Retire the richest man in the north; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Family, Enemies. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
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