Don Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Family. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Wymar Barton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. He carries with him a set of monstrous two handed axes on his belt, each one with a emerald on the hilt. He has shaved his head bald. His skin is flawless and his gray eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of eastern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive, Immigrant. Occupation: Bookbinder
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp. Golden yellow topaz (1000 gp). Moonstone (80 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item.
Alex Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, green cloak. Beneath his clothing is a huge mess of scar tissue. He has styled his auburn hair well, parting it to the right. His eyes are hazel and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Sage father left him crippled. He has drifted from career to career and currently works as a Armorer.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Selfish, Disease. Bonds: Slave, Job, Rich. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 3200 sp. 3 Holy water. 4 Antitoxin.
Peter Stafford, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His red hair is knotted and matted. He has several tiny ruby earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Bowyer like his father before him.
Motivation: To be a Merchant again; and marry his brother to traveling adventurers
Ideals: Gifted. Bonds: Rich, Job, Family, Religious. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
Guy Carlisle, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He typically wears white cloth garments or leather armor. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Guy studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Alexandrite (1600 gp). Silver pearl (160 gp). Moonstone (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
