Simon Nash, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He has a moderate pudge and is not very fit. He has no hair. His eyes, though not visible through his cowl, are gray.
Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the south his family was never financially stable. He was an apprentice working in his father's forge. He struck the Seamstress job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geoffrey Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He keeps his long brown hair kept up in a rat tail. His violet eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.
History: Geoffrey was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He was granted necromantic powers by his dying brother.
Motivation: Expand his business; and he's looking for his big break
Ideals: Joker, Artistic, Gifted. Bonds: Adventurer, Job. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 62 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Rock crystal (60 gp). Onyx (60 gp). Star rose quartz (60 gp). Blue sapphire (1100 gp). Rock crystal (60 gp). Red garnet (130 gp). 1 Minor magic item.
Jocelyn Blakely, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His silver hair is braided into rings. His eyes, though not visible through his cowl, are amber.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He comes from a rich eastern family. After coming to the age of reason, Jocelyn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Locksmith like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. Golden pearl (160 gp). Carnelian (50 gp). 1 Minor magic item.
Henry Churchill, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is dressed in earthy colors with a black and red handkerchief worn on his left side, and his gloved hand is found clutching a longbow. His moppish silver hair is in a traditional bowl cut. His fierce violet eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Architect business at a young age. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and he seems to be bored by most things
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
William Washington, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries halberds. He sports a flattop hair cut. He has hazel eyes and a black hat with a green feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: A delicate brass dragon egg (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
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