Simon Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.
History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Persistence, Entrepeneur. Bonds: Rich, Immigrant. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 28000 sp. 1 Breastplate. 1 Half-Plate.
Everard Hornsby, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He dresses in brown turtlenecks beneath a tan coat with white slacks. His red hair, when down, is lengthy. His face is scarred and worn.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Military. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp.
Shane Gyula, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His eyes are brown.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of southern immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive, Insane. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. Amethyst (60 gp). Chalcedony (50 gp). 1 Minor magic item.
Percival Weld, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Percival wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Ideals: Disciplined, Fighting. Flaws: Shy, Insomniac. Bonds: Job. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 15000 cp. Onyx (40 gp). Golden yellow topaz (800 gp). Blue sapphire (900 gp).
Odo Davenport, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. His golden hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Fighting. Bonds: Poor, Attractive. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). 1 Chain shirt. 1 Breastplate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
