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NPC Generator

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Advanced [show]


Diggory Hastings, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Server uniform. He has moderate length golden hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Server.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job, Mentor. Occupation: Server

Voice: Shortens vowels

Attributes [hide]

Diggory Hastings, Male Human Bard 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 12 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: Aquamarine (1200 gp). Black pearl (1200 gp). Chrysoberyl (80 gp). Moonstone (30 gp).


Social Check DCs


Richard Heiser, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large white mantle and cape that has been intricately interwoven into his brown robe. He has styled his chestnut hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Insane, Fearful, Racist. Bonds: Rich. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Richard Heiser, Male Human Druid 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 60000 cp. Sard (60 gp). Obsidian (10 gp).


Social Check DCs


Norman Easton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a brown suit, green shirt, and brown tie. His golden hair and beard is wavy and long. He has amber eyes and a brown hat with a green feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and a deep hatred of orcs

Ideals: Gifted. Flaws: Terse. Bonds: Nature, Job, Enemies. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Easton, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Red garnet (160 gp). Jet (160 gp). Eye agate (15 gp). 1 Masterwork Musical instrument. 1 Disguise kit. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Robert Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His golden hair is greasy and uncared for. His amber eyes peer out from beneath his broad grey hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: He was raised in a desert tribe. He dropped out of school before completing his studies. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he has a crush on the local locksmith

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Robert Thorpe, Male Human Warlock 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Athletics +6, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 500 gp. Obsidian (11 gp). Rock crystal (50 gp). White pearl (70 gp). Blue quartz (11 gp).


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is white. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the east; and he has passion for adventuring and risk

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Theobald Marley, Male Human Cleric 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Golden yellow topaz (800 gp). Sard (30 gp). Jasper (30 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs

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