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Advanced [show]


Percival Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His hair is golden and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Percival was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Religious. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Percival Garrick, Male Human Expert 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Obsidian (5 gp). Moonstone (40 gp). Golden yellow topaz (900 gp).


Social Check DCs


Gerald Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his halberd ready. He keeps his blonde hair in a flapper bob. He has violet eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Tanner profession.

History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Tanner; and to settle down with his crush

Ideals: Fighting. Bonds: Enemies, Job, Nature, Has a crush. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Gerald Westbrook, Male Human Warlock 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Deception +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1000 gp.


Social Check DCs


Kyle Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His hazel eyes are slightly larger than normal.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: The child of southern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Kyle Wellington, Male Human Rogue 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 900 gp. Obsidian (7 gp). Fire opal (600 gp). Red-brown spinel (140 gp). Deep green spinel (140 gp). 1 Minor magic item.


Social Check DCs


Godfrey Chatham, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. His eyes are brown and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: Gifted from a young age, Godfrey studied abroad. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 14 years.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer, Job, In love. Occupation: Miner

Voice: American accent

Attributes [hide]

Godfrey Chatham, Male Human Expert 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Hunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Bounty Hunter. He has shaved his head bald. This amber eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Hunter Marlowe, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)10 (+0) 11 (+0)5 (-3)
Skills Insight +2, Intimidation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 19000 cp.


Social Check DCs

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