Dean Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. He keeps his brown hair in a pixie cut. His brown eyes dart from person to person to random spaces in the air.
Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs
Ideals: Athletic. Bonds: Attractive, Rich, Mentor. Occupation: Courier
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Silk rope.
Rolf Presley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. His gray unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Joker. Flaws: Ugly, Disease, Insane. Bonds: Immigrant. Occupation: Miner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Celestial, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +5
Possessions: 5000 sp.
Lance Ansley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). With bright black hair and a scraggly beard. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Lance was born on a far northern forest where he grew up under the tutelage of his father, an expert Tanner. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Light steel shield.
Balimaar Dryden, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are violet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.
History: Born in the east his family was never financially stable. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants
Ideals: Optimist. Flaws: Addict. Bonds: Poor, Adventurer, Enemies. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 80 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1400 gp. Malachite (8 gp). Deep blue spinel (500 gp).
Adam Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. His golden hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Fletcher profession.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted, Artistic. Bonds: Attractive, Poor, Job, Nature. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: Freshwater pearl (8 gp). Red-brown spinel (110 gp). Rock crystal (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
