Clerebold Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear blue tank tops with white pants. He has a black handlebar mustache and slicked back black hair. His eyes are hazel and he is always smoking a pipe.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 500 gp.
Hubert Altham, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears white trousers with black and green striped suspenders. He wears various colorful collared shirts. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Server
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Gnoll, Aquan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Banded agate (4 gp). Alexandrite (700 gp). Malachite (4 gp). Tourmaline (140 gp).
Odo Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is heavily combed to the left. His eyes are likewise gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To clean up the streets; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Gifted, Entrepeneur. Bonds: Guardian, In love, Family. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 3 Tanglefoot bags. 1 Alchemist’s fire. 8 Acid flasks.
Gomory Van Es, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. With a patchy golden beard and wild golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Scribe, who enjoyed hunting, Gomory was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his painting dream.
Motivation: He feels threatened by others; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. Red spinel (50 gp).
Ernest Pickering, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ernest hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many goblins want him driven away.
Ideals: Professionalism, Fighting. Bonds: Attractive, Nature, Enemies. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
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