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Advanced [show]


Conrad Abram, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He wears a wide-brimmed hat to cover his moderate length red hair. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the east, but his parents moved at a very young age to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and expand his business

Flaws: Racist. Bonds: Attractive, In love, Immigrant, Job, Family. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Conrad Abram, Male Human Aristocrat 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 4 (-3)10 (+0)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. Carnelian (30 gp). Sardonyx (30 gp). Rich purple corundum (900 gp).


Social Check DCs


Trey Altham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a fancy blue suit. Beneath his clothing is a huge mess of scar tissue. His silver hair is styled in orderly dreadlocks. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Slave, Adventurer, Poor. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Altham, Male Human Commoner 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)18 (+4) 13 (+1)14 (+2)
Skills Athletics +1, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Ignan, Giant, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +5

Possessions: 800 gp. Deep green spinel (120 gp). Tiger eye turquoise (7 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person to random spaces in the air.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Poor, Adventurer. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Gerald Branson, Male Human Sorcerer 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)18 (+4) 17 (+3)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran, Infernal, Sylvan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Theodoric Hallewell, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears white trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His left leg appears badly burned and disfigured. He wears a broad hat to hide his balding. His eyes are likewise blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Map Maker business at a young age. A gifted student he started as a Herbalist, but he got bored and became a Map Maker. He became a Map Maker soon after.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Optimist, Impeccable. Bonds: Job, Family. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Theodoric Hallewell, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Bloodstone (80 gp). Golden pearl (100 gp). Obsidian (10 gp). Citrine (80 gp). 1 Minor magic item.


Social Check DCs


Conrad Springfield, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. He has a small bristly mustache and wavy brown hair. He has gleaming, smiling brown eyes.

Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Family. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Conrad Springfield, Male Human Monk 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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