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Advanced [show]


Wymar Wellington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears professional attire. He has styled his red hair well, parting it to the right. This violet eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Body Guard in town.

History: He was born the only child of a wealthy merchant. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Wymar Wellington, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Ernest Stanley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a white and blue robe with the hood down. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny aquamarine earrings on each ear.

Personality: He is extraordinarily eccentric. He feeds upon the attention of others.

History: He got into the Dyer business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job.

Flaws: Insane. Bonds: Attractive, Rich, Job, Military. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Ernest Stanley, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Auran, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Alexandre Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow wide-brimmed hat and yellow clothes. He carries with him a set of sais, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He sports a long auburn beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He then took over the family business and is one of the better Laborer for hire.

Motivation: To be a Engraver again; and balancing his hectic life and new laborer responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Alexandre Hale, Male Human Rogue 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Black opal (1000 gp). Moonstone (20 gp). Azurite (14 gp). Tiger eye turquoise (14 gp). 1 Minor magic item.


Social Check DCs


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has a black handlebar mustache and slicked back black hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful wizard made him what he is. A gifted student he started as a Sailor, but he got bored and became a Architect. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Thomas Denholm, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Carnelian (30 gp). Sardonyx (30 gp).


Social Check DCs


Trey Yeardley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, red cloak. His white hair is heavily combed to the left. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a island tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Antagonistic, Addict. Bonds: Nature, Military, Religious. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Trey Yeardley, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Deception +5, Insight +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs

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