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NPC Generator

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Advanced [show]


Gunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears tight fitting clothing which further accentuates his frame. He has done his best to style his silver hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast plains. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's mother didn't care for him much, and the feeling was mutual. Some 3 years later his spouse died after the birth of his son. Heartbroken, Gunter never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, In love, Adventurer. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Gunter Thackeray, Male Human Wizard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 9000 cp. Blue quartz (7 gp). Bloodstone (60 gp). Rhodochrosite (7 gp). 1 Minor magic item.


Social Check DCs


William Remington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue Stetson hat and blue clothes. He has wavy black hair. He is baby faced.

Personality: Calm and collected, he is a well trained Body Guard. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. William's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He wants revenge against orcs; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Job, Military, Enemies. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

William Remington, Male Human Cleric 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Peter Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is cut close to his head. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. During his travels, Peter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Peter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Peter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A strong sense of loyalty to Human people; and he is wracked by social anxiety

Flaws: Ugly, Racist, Fearful. Bonds: Poor. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Huckabee, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and blonde. His eyes are amber.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ernest hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his sister recently and the two have been together since.

Motivation: He wants revenge against gnolls; and wants to raise his children well

Ideals: Athletic. Flaws: Shy. Bonds: Family, Enemies, Attractive. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Ernest Carlyle, Male Human Adept 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)19 (+4) 9 (-1)7 (-2)
Skills Performance +1, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Terran, Auran
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Sard (50 gp). Blue quartz (16 gp). Silver pearl (60 gp). 1 Minor magic item.


Social Check DCs


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his white hair in a pixie cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trey was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Greedy, Hedonist. Bonds: Adventurer, Attractive. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Trey Clare, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 16 (+3)16 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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