Adelard Denholm, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy red hair. He has gray eyes.
Personality: He dislikes all the random violence that takes place in the west. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Pacifist, Fighting. Flaws: Forgetful, Ugly. Bonds: Immigrant. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 18000 cp.
Charles Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy white hair. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in a small plains village. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Charles's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Insane, Impulsive. Bonds: Nature. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.
Dustin Clare, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is lengthy and is close to two feet long. He has amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by drow. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Mason
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp.
Drogo Brixton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy pastel pantaloons and a white scarf. His black hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Drogo will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6
Possessions: Chrysoberyl (150 gp). Deep blue spinel (500 gp). Deep blue spinel (500 gp).
Don Gentry, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large grey jacket. His golden hair is kept up in a ponytail inside a small hat. He has a dull look in his hazel eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Don took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic, Secretive, Disease. Bonds: Adventurer. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. An abacus with copper, silver and gold markers (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item.
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