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NPC Generator

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Advanced [show]


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears professional attire. He has shaved his head bald. This hazel eyed northerner is not easily forgotten.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Gerald Tewksbury, Male Human Rogue 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 7 (-2)12 (+1)
Skills History +1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Rodney, Male Human [Permalink]

Personal [hide]

Description: This man wears black painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His brown hair is still thick. His fierce hazel eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the east. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Pacifist, Entrepeneur. Bonds: Rich, Family. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Lance Rodney, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)8 (-1) 10 (+0)13 (+1)
Skills History +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp.


Social Check DCs


Simon Abram, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a long brown beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him; and to get a good night's sleep

Ideals: Athletic, Impeccable, Philantrophist. Flaws: Insomniac. Bonds: Mentor. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Simon Abram, Male Human Druid 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 60 pp. Coral (110 gp). Malachite (7 gp).


Social Check DCs


Diggory Watson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear white pants and tee shirts. He has wavy chestnut hair. He has violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and wants to raise his children well

Ideals: Joker, Impeccable. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Sailor

Voice: American accent

Attributes [hide]

Diggory Watson, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Charles Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He is portly but not overly obese. His moppish silver hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Sherwood, Male Human Adept 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)12 (+1) 13 (+1)16 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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