Dean Atterton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a well pressed and immaculate suit (or dress). His black hair and beard is wavy and long. His eyes are likewise amber.
Personality: Confrontational and typically high on some drug or another. He is lazy and tries to find solutions quickly.
History: Dean lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and doesn't want to be a blacksmith and was forced into it by his family
Flaws: Addict, Lazy. Bonds: Family, Rich. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Clerebold Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He has a tattooed face.
Personality: Eccentric and domineering, Clerebold will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Doctor soon after.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Extrovert. Flaws: Ugly, Impulsive, Racist. Bonds: Poor, Military. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Carnelian (30 gp).
John Cornish, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black tunic with violet highlights, and long grey pants that bunch up around his shoes. His small hat is riddled with cuts and holes. He has several tiny topaz earrings on each ear.
Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Rich, Adventurer, Nature. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Adam Hamilton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He sports black clothing, slightly heavier than average wear. He is an epitome of beauty. His golden hair is slicked back into a classic pompadour. He has blue eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the east. He dropped out of school before completing his studies. By chance he met his brother recently and the two have been together since.
Motivation: He has passion for adventuring and risk; and regain custody of his son
Ideals: Logical. Bonds: Attractive, Poor, Family, Adventurer. Occupation: Bather
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
Possessions: 20000 cp.
Charles Cromwell, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a green cloak and cross-gartered yellow stockings. He has done his best to style his auburn hair to look like a famous performer. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Merchant business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to open a new tavern; and to clean up the streets
Ideals: Justice. Flaws: Addict. Bonds: Job, Guardian. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: Chrysoprase (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
