Diggory Hadley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair and beard is wavy and long. He has gleaming, smiling violet eyes.
Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. A gifted student he started as a Miner, but he got bored and became a Bricklayer. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
Possessions: 800 gp. Red-brown spinel (80 gp). 1 Minor magic item.
Dean Charlton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. He wears his chestnut hair up. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.
History: He got into the Mercenary business at a young age. He helped his father out around the business and became quite the natural. He has worked as a Mercenary like his father before him.
Motivation: Sabotage a competitor; and to be a mayor again
Flaws: Addict, Impulsive. Bonds: Attractive, Guardian, Job. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Red garnet (110 gp). Lapis lazuli (10 gp). Red-brown spinel (110 gp). 1 Masterwork Uncommon Weapon.
John Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow armored body suit, with a simple blue line shooting up and back down. His blonde hair is unkempt and raggedy. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.
Motivation: Nothing but the best is good enough for him; and to prove his worth to the world
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Aquamarine (1400 gp). Jasper (40 gp). Hematite (7 gp). Fire opal (900 gp). 1 Minor magic item.
Manfred Milton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Map Maker for hire.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Fighting, Persistence. Flaws: Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 6 (-2) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 800 gp. Obsidian (6 gp). Blue sapphire (400 gp). 1 Minor magic item.
Trey Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he usually wears his violet robe and has his crossbow always slung over his shoulder. He keeps his brown hair in a flapper bob. His brown eyes peer out from beneath his small violet hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: To pay off his debts; and meet up once more with his childhood friend
Ideals: Fighting. Bonds: Guardian, Adventurer, Military, Debt. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Just what you see.
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