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Advanced [show]


Aldous Kent, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man wears green painted combat armor at almost all times. He has a long white beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Athletic, Disciplined. Flaws: Ugly, Addict. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Aldous Kent, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Performance +5, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 300 gp.


Social Check DCs


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He keeps his black hair in a pixie cut. He has gleaming, smiling brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: The child of a Farmer, who enjoyed hunting, Drogo was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up rapier and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Drogo Halsey, Male Human Cleric 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 8 (-1)16 (+3)
Skills Insight +2, Religion +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Blythe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His moppish chestnut hair is in a traditional bowl cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He receives visions of the future at random moments

History: The child of northern immigrants he idolized his mother. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Conrad Blythe, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Small steel mirror.


Social Check DCs


Shane Harley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. His hair is long and golden with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. His blue eyes dart from person to person.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: To end his boredom.

Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Enemies, Immigrant. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Shane Harley, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 6 (-2)17 (+3)
Skills Athletics +4, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Lester, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His auburn hair, when down, is lengthy. His amber eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military, Nature. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Gunter Lester, Male Human Druid 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)7 (-2) 13 (+1)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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