Richard Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a grey low-cut shirt, and a broad hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Adventurer. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Chrysoberyl (60 gp). Chalcedony (30 gp). 1 Masterwork Musical instrument. 1 Simple lock. 1 Superior lock.
Norman Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His moppish brown hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.
Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Weaver. He became a Weaver soon after.
Motivation: To be a Brewer again.
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Military, Job. Occupation: Weaver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Gnoll, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 100 gp. Eye agate (13 gp). Smoky quartz (80 gp). Black pearl (500 gp). 1 Minor magic item.
Anselm Everleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He is bald on top and has large silver tufts of hair around his ears. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly, Addict, Antagonistic. Bonds: Military. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 10 pp.
Henry Rayden, Male Human [Permalink]
Personal [hide]
Description: This western man dresses like a well dressed Dyer does. His clothes are grease stained in places. His hair, while still mostly red, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Animal Trainer profession.
History: Henry was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and to be a animal trainer again
Flaws: Depressed. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
Possessions: 700 gp. Bloodstone (60 gp). Coral (80 gp). Amethyst (80 gp). Lapis lazuli (4 gp).
Diggory Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin red vertical stripes and green pants. With a patchy chestnut beard and wild chestnut hair. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Sensitive, Antagonistic. Bonds: Religious, Mentor. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
Possessions: 300 gp. Tiger eye turquoise (8 gp). Amber (110 gp). Red spinel (110 gp). 1 Minor magic item. 1 Minor magic item.
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