Gerald Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Crown-heir mother left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, In love. Occupation: Fisher
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 40 pp. Rock crystal (60 gp). Aquamarine (700 gp). Rose (60 gp). 4 Acid flasks. 3 Alchemist’s fire.
Gunter Milton, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, and sports empty pouches on his belt. His hair is blonde and curly. His brown unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to prove his worth to the world
Flaws: Disease, Impulsive, Mundane. Bonds: Attractive, Immigrant. Occupation: Server
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 sp.
Gomory Myerscough, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with white lining and desert motifs. His red hair and beard is wavy and long. His violet eyes are passionate and lively.
Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.
History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his mother's forge. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Job. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp.
Roger Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. He has styled his silver hair well, parting it to the left. His eyes are green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Fighting, Joker. Bonds: Attractive, Slave, Job. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 40000 cp.
Anselm Read, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He typically wears tan cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His red hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 24 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).
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Their contribution stands as a beacon of hope for all adventurers!