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NPC Generator

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Advanced [show]


Gunter Remington, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Marshal does. His auburn hair and beard is wavy and long. His ears are large.

Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 4 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Fearful. Bonds: Job, Guardian, Immigrant. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Gunter Remington, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)16 (+3) 16 (+3)15 (+2)
Skills Arcana +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Alex Gresham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his falchion. He has a long golden beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Alex Gresham, Male Human Paladin 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 40 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)16 (+3) 12 (+1)8 (-1)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 3000 sp.


Social Check DCs


Rolf Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He carries a battered hammer and tarnished axe as well. He wears his brown hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his sister to traveling adventurers; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Rolf Wakefield, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 12 (+1)6 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Magnifying glass. 1 Backpack.


Social Check DCs


Nicholas Staurheim, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his hammer ready. He has moderate length auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich northern family. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Ideals: Fighting, Logical. Flaws: Insomniac, Racist. Bonds: Rich. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Nicholas Staurheim, Male Human Adept 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 12 (+1)10 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 110 pp. 1 Minor magic item.


Social Check DCs


Gunter Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean blue cloak covering his clean studded leather. He has no hair. His violet eyes peer out from beneath his Stetson blue hat.

Personality: He dislikes all the random violence that takes place in the north. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Mentor, Rich. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Gunter Sherwood, Male Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 3000 sp. Iolite (20 gp). Pink pearl (130 gp). Lapis lazuli (8 gp). Aquamarine (1600 gp).


Social Check DCs

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