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Advanced [show]


Don Westcott, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue costume with the symbols of strength on his torso. With a patchy silver beard and wild silver hair. He has blue eyes and a blue hat with a green feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and to protect his home

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic, Forgetful. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Don Westcott, Male Human Druid 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: Aquamarine (800 gp). Golden yellow topaz (800 gp). Silver pearl (120 gp). Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His chestnut hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the east. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Immigrant. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Ainsley, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Gilbert Huckabee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his white robe and has his rapier always slung over his shoulder. His long red hair reaches down to his waist. His green unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a mountains tribe. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Nature, Rich. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Gilbert Huckabee, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1200 sp.


Social Check DCs


Everard Branson, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. His white hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Everard hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many dire rats want him driven away.

Ideals: Joker, Fighting. Bonds: Attractive, Adventurer, Enemies. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Everard Branson, Male Human Paladin 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 sp.


Social Check DCs


Raymond Compton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. He wears a colorful flower in his blonde hair. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Shoemaker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Bonds: Attractive, Religious, Job. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Raymond Compton, Male Human Commoner 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. Violet garnet (1500 gp). Eye agate (15 gp). Citrine (60 gp).


Social Check DCs

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