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NPC Generator

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Advanced [show]


Frederick Bentham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear red pants and tee shirts. His blonde hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Frederick hails from a village terrorized by orcs. His family was turned out during the war. He and his family wandered south to less war torn lands. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: PTSD. Bonds: Military, Enemies, Family. Occupation: Stylist

Voice: Hollow voice

Attributes [hide]

Frederick Bentham, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Stealth -1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Diggory Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has done his best to style his golden hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Addict, Insomniac, Antagonistic. Bonds: Rich. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Blythe, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Gilbert Stratford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His brown hair is kept up in a ponytail inside a deerstalker hat. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Shipwright, Gilbert learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.

Motivation: He seems to be bored by most things; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Mundane. Bonds: Job, Military, Family. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Gilbert Stratford, Male Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Deep blue spinel (600 gp). Black pearl (600 gp).


Social Check DCs


Gunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his blonde hair well, parting it to the left. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Crown-heir. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Attractive, Adventurer, Family, Job. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Myerscough, Male Human Warlock 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 6 (-2)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Reynard Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black costume with the symbols of magic on his torso. His red hair is thinning but still full. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east to a Assassin, Reynard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He was granted druidic powers by his dying brother.

Motivation: To be a Roofer again; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Logical, Gifted. Bonds: Job. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Reynard Winchester, Male Human Commoner 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +4

Possessions: 200 gp. Rich purple corundum (500 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs

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