Gunter Browning, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is typically in his Stableman uniform. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.
History: Gunter hails from a village terrorized by brigands. A gifted student he started as a Mayor, but he got bored and became a Stableman. He has worked as a Stableman like his father before him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp.
Raymond Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He is bald on top and has large white tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small forest village. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 500 gp. Alexandrite (1200 gp). Violet garnet (1200 gp). Star rose quartz (80 gp). Black opal (600 gp). 1 Minor magic item. 1 Minor magic item.
Roland Atherton, Male Human [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear, and he perpetually has his bow ready. His black hair is still thick. He wears an eyepatch.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.
History: The child of a Mayor, who enjoyed hunting, Roland was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter
Ideals: Fighting. Flaws: Ugly, Emotional, Hedonist. Bonds: Nature. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 19000 cp. Eyepatch with mock eye of sapphire and moonstone (400 gp). A roughly beaten golden orb (160 gp). Gold and topaz bottle stopper cork (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Ralf Rayden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears an entirely green suit with black socks and a vest with buckled shoes. With bright golden hair and a scraggly beard. His face is scarred and worn.
Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.
History: The child of a Dyer, who enjoyed hunting, Ralf was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up flail and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 600 gp. Rock crystal (30 gp). Jade (110 gp). Tourmaline (110 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item.
Peter Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan broad hat and tan clothes. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
