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Advanced [show]


Robert Oakes, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His golden hair is long and unkept. He has amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.

History: He got into the Spice Merchant business at a young age. He worked as a nervous Spice Merchant and found it very stressful. He became a Spice Merchant soon after.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined. Flaws: Ugly, Shy. Bonds: Job. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Oakes, Male Human Sorcerer 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Morton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan costume with the symbols of magic on his torso. His red hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of men and trembles around them

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Simon took refuge in the ruined castle and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Nature, Family. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Simon Morton, Male Human Cleric 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. Red-brown spinel (40 gp). Blue sapphire (800 gp).


Social Check DCs


Rolf Van Es, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He carries a battered club and tarnished monstrous two handed axe as well. His golden hair is cut short. He has violet eyes and a brown hat with a black feather.

Personality: Eccentric and domineering, Rolf will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Poor, Military. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Rolf Van Es, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 22000 sp.


Social Check DCs


Trym Langston, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His brown hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Brewer, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Mentor. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Trym Langston, Male Human Commoner 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills History +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gilbert Brent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears a top hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has always had a great fascination with Human culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of western immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Marshal for hire.

Motivation: A deep hatred of goblins; and sabotage a competitor

Flaws: Racist, Forgetful. Bonds: Immigrant, Job, Enemies. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Gilbert Brent, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp. Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Darkwood Shield.


Social Check DCs

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