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Advanced [show]


Gunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey top hat and grey clothes. His long silver hair reaches down to his waist. He is baby faced.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and revenge

Bonds: Job, Adventurer, Immigrant, Family, Enemies. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Ramsey, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)14 (+2) 15 (+2)17 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ralf Atterton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears skinny pants and wears a black and tan robe with the hood down. He is tall, broad shouldered and powerfully built. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves writing and to teach people writing more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Now he works as a writing tutor during his time off.

Motivation: To protect his home; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Artistic, Logical. Bonds: Job, Family, Guardian. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Ralf Atterton, Male Human Commoner 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 19 (+4)15 (+2)
Skills Deception +5, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Chalcedony (70 gp). Peridot (70 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Middleton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is heavily combed to the left. His eyes are likewise green.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands; and to end his boredom

Flaws: Hedonist, Mundane. Bonds: Attractive, Enemies. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Middleton, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)15 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2 Thunderstones.


Social Check DCs


Patrick Shirley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long golden hair is drawn into a two foot long braid. He is baby faced.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Patrick Shirley, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 0 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 4 (-3)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Gilbert Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized jet on his right hand. His long brown hair reaches down to his waist. This green eyed northerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Disease, Fearful. Bonds: Rich, Guardian, Religious, Attractive. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Westcott, Male Human Warrior 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)13 (+1) 16 (+3)12 (+1)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Violet garnet (600 gp). Black pearl (600 gp).


Social Check DCs

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